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Transparent part of my fbx model


I just started using UE4, I made a small map to make some tests but I got a problem while importing my models made with Blender.

There are some triangle that are transparents and I can't manage to render them normally. Could someone help me?

Thanks in advance.alt text

Product Version: UE 4.13
1.png (531.5 kB)
sans titre.png (670.5 kB)
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asked Oct 10 '16 at 07:15 PM in Rendering

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Cap'tain Jaypay

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at a guess, you should check the direction of the Normals in Blender before export. a quick test in UE4 would be to look at your model from underneath to see if the missing triangles are visible from the other side

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answered Oct 10 '16 at 10:11 PM

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Alan Webster
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avatar image Paul Swartz Nov 24 '16 at 10:25 AM

In blender go to edit mode, select your whole model and push CTRL+N and recalculate outside normals.

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