hi
I have read Scripted Textures code.
link:https://github.com/EpicGames/UnrealEngine/pull/24/
I want to print text on texture.but i don’t know how to use this code,I just copy it to my project properly.
Other code works well expect the one
// Enqueue the rendering command to copy the freshly rendering texture resource back to the render target RHI
// so that the scripted texture is updated and available for rendering.
ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
(
ScriptedTextureRenderTargetResolveCommand,
FTextureRenderTargetResource*,
RenderTargetResource,
GameThread_GetRenderTargetResource(),
{
RHICopyToResolveTarget(RenderTargetResource->GetRenderTargetTexture(), RenderTargetResource->TextureRHI, true, FResolveParams());
}
);
I have added “RHI”, “RenderCore” on bulid.cs file.And including be need all of files.
And then bulid project
Cannot recognize RHICopyToResolveTarget,GameThread_GetRenderTargetResource
Beacause i don’t konw how the ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER works,
So i couldn’t finish it.
Thanks in advance!