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Lock player Camera Rotation

Hey Unreal Community,

I have a Very simple blueprint thats controls the direction the player is looking at. It looks like this:

alt text

THe player is only in control over what direction he is looking at. I however wanna prevent the player from looking around for the first 20 seconds. To lock the I guess I am asking what is the best way to do this?

I hope you guys can help me out with this

Product Version: UE 4.11
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playerlookat.jpg (86.8 kB)
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asked Oct 11 '16 at 02:23 AM in Blueprint Scripting

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Sven1252
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2 answers: sort voted first

I would start by the node "On Begin Play" with a timer of 20 secs. After these 20 secs, a bool gets set on True. Additionally, just add a if before between Axis event and and the add Input

PS: Maybe you should add a sequencer or something after Event Begin Play, otherwise everything will be delayed 20 secs, and of course, CanLookAround has to be false at the beginning! alt text

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answered Oct 11 '16 at 08:13 AM

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Speckulous
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You can use a gate before the controller Yaw and Pitch, you can close it, and 20 sec later (use a timer) you can open it again.

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answered Oct 11 '16 at 10:06 AM

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Night Watcher
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