Lock player Camera Rotation
Hey Unreal Community,
I have a Very simple blueprint thats controls the direction the player is looking at. It looks like this:
THe player is only in control over what direction he is looking at. I however wanna prevent the player from looking around for the first 20 seconds. To lock the I guess I am asking what is the best way to do this?
I hope you guys can help me out with this
asked Oct 11 '16 at 02:23 AM in Blueprint Scripting
I would start by the node "On Begin Play" with a timer of 20 secs. After these 20 secs, a bool gets set on True. Additionally, just add a if before between Axis event and and the add Input
PS: Maybe you should add a sequencer or something after Event Begin Play, otherwise everything will be delayed 20 secs, and of course, CanLookAround has to be false at the beginning!
answered Oct 11 '16 at 08:13 AM
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