Why am I unable to call a custom event via Cast to Character?
I am stuck: I have a character called "my character" and I am trying to cast to it from another blueprint. I have set up the "get player character" and the "cast to mycharacter" but the custom event won't show up?
Hey 4ndy, I've got some custom events set up, and how the event is named in one BP is exactly the same as how it is referenced in the other. Your events are called startruning in one and Startrunning in the other. Check to see that you are using what you set up in mycharacter, from the game blueprint.
I tried to set up a custom event node in one of my blueprints, with a lower case first letter. I couldn't do it. Regardless of whether I wrote the name of the event on the node itself or in the details panel, the first letter was automatically turned into an upper case letter. Are you creating the event node, in mycharacter, by right clicking in the eventsgraph and then event, custom event? Once you've done that, created your custom event, you should then compile, go to the other blueprint, cast to my character, and when you drag off a wire from cast to mycharacter, your custom event should be available...
answered Jun 01 '14 at 01:16 PM
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