Using separate Apex Cloth meshes
I am having a problem getting Apex Cloth to work with my character. The situation is as follows. The main character can get certain tools, like the items from Zelda. One of those tools is a cape with certain uses.
What I wanted to do is make the cape separate from the main mesh, so that I can properly "equip" and "unequip" the tool, while using the same bones as those of the main character. So far, no problem. As you can see in the image below, the cape itself was imported successfully into the editor.
The problem is when I use the cape in-game. What happens is as follows:
When I start the game, there's no problem. Whenever the character starts animating (movement, attack, whatever) however, the cape just goes completely nuts.
What am I doing wrong here?
asked Oct 11 '16 at 10:03 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here