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Why are the Maya style viewport controls inverted?

The Maya style controls for tracking the camera left/right/up/down are inverted from how they behave in Maya. Could you please fix this asap.

In perspective view hold alt and MMB then drag up, note the camera moves up, this is the opposite of how may works. This problem occurs for left, right, and down as well.

This problem does not occur for rotating or dollying the camera in and out, just tracking it around.

Unreal version 4.1.1-2066463+++depot+UE4-Releases+4.1

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asked May 31 '14 at 06:22 PM in Using UE4

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malcolm341
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Oops, sorry looks like there is an invert setting in the settings. Sorry about that, feel free to delete this post.

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answered May 31 '14 at 07:34 PM

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malcolm341
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avatar image Haskellf Oct 21 '15 at 07:54 PM

Where exactly is this invert setting in the settings?

avatar image malcolm341 Oct 22 '15 at 05:01 AM

Edit> Editor Preferences> Viewports> Invert middle mouse pan

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Thanks for that. I thought I was going a bit nutty regarding the camera controls.. then realized they WERE backwards to Maya.

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answered Jul 20 '16 at 05:54 PM

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blizzzz1
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