How do I use a widget OnClicked event as an event trigger in another blueprint?
I'm trying to set up my blueprints so that by clicking on a button in a widget, it causes an event to fire in another blueprint class. I can get them to both work independently but I cant get them to sync up to the same event. (Tried using custom events)
Any help would be appreciated!
asked Oct 11 '16 at 01:37 PM in Blueprint Scripting
You will have to get a reference to your actor in the level with the event to call. You can then use the reference to call the desired function from inside your UMG OnClicked event.
answered Oct 11 '16 at 03:54 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here