Best Method for an AI Patrol

Hello. I was wondering that the best method would be for an AI patrol in blueprints. (I am not using behavior trees.)

Just a simple question. Thanks in advance.

Thanks for the quick reply!

I am wondering what to use for the destination node though. The “Get Random Point in Navigable Radius” doesn’t work.

Just use AI Move To nodes chained together.

Cheers,

–mieszko