Hi
i have project in 4.11 when i transfer my project to 4.13.1 and open any blueprint class it will crash many time with no reason
please help me how to fix this problem
here my bugs:
MachineId:596DA64141537BD5FEB8F2B46F6825DC
EpicAccountId:d727aa99106e416ba95cbd472d107721
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!UEdGraphSchema::BreakPinLinks() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:552]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::BreakPinLinks() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:4099]
UE4Editor_Engine!UEdGraphSchema::BreakNodeLinks() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphschema.cpp:502]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::BreakNodeLinks() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:4085]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RemoveNode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2834]
UE4Editor_BlueprintGraph!DeleteGeneratedNodesInGraph() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:30]
UE4Editor_BlueprintGraph!UK2Node_MathExpression::ClearExpression() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2653]
UE4Editor_BlueprintGraph!UK2Node_MathExpression::RebuildExpression() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2576]
UE4Editor_BlueprintGraph!UK2Node_MathExpression::ReconstructNode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\k2node_mathexpression.cpp:2768]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:4120]
UE4Editor_UnrealEd!FBlueprintEditorUtils::ReconstructAllNodes() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:520]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1564]
UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:383]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1349]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3457]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4125]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3015]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1218]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2091]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2001]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:705]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:429]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:644]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1142]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
UE4Editor_CoreUObject!ResolveName() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:714]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:801]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor_Kismet!FBlueprintEditor::LoadLibrariesFromAssetRegistry() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1599]
UE4Editor_Kismet!FBlueprintEditor::CommonInitialization() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1531]
UE4Editor_Kismet!FBlueprintEditor::InitBlueprintEditor() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1667]
UE4Editor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\kismet\private\blueprinteditormodule.cpp:283]
UE4Editor_AssetTools!FAssetTypeActions_Blueprint::OpenAssetEditor() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:84]
UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:338]
UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\build\++ue4+release-4.13+compile\sync\engine\source\developer\assettools\public\assettypeactions_base.h:41]
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1813]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
UE4Editor_ContentBrowser!TBaseDelegate const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:608]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3555]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper __cdecl(TSharedPtr)>::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:608]
UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:718]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:264]
UE4Editor_Slate!::operator()() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5293]
UE4Editor_Slate!FEventRouter::Route >() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5291]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5276]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5254]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1588]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll