Character won't move after changing GameMode
Hello, So, here is my problem. So I created a new GameMode for my game so all characters would spawn as the same character. I went into the world settings and changed the GameMode overwrite to the GameMode I created. It worked...mostly. All characters spawned as the same character, but I lost the ability to move any of the characters. I used to be able to walk, crouch, and sprint, but now I can't even move the character. Anybody know why its not working?
asked Oct 11 '16 at 11:52 PM in Blueprint Scripting
In the new GameMode blueprint>Details>Classes: you need to set your pawn class here. Once that is set, you have to select the Animblueprint that contains the State Machine which triggers these animations in the CharacterBlueprint>(select) mesh>details.
Let me know if this does not answer your question.
answered Oct 12 '16 at 07:31 PM
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