Character won't move after changing GameMode

Hello, So, here is my problem. So I created a new GameMode for my game so all characters would spawn as the same character. I went into the world settings and changed the GameMode overwrite to the GameMode I created. It worked…mostly. All characters spawned as the same character, but I lost the ability to move any of the characters. I used to be able to walk, crouch, and sprint, but now I can’t even move the character. Anybody know why its not working?

Hi Dark_Shadow_12,

In the new GameMode blueprint>Details>Classes: you need to set your pawn class here. Once that is set, you have to select the Animblueprint that contains the State Machine which triggers these animations in the CharacterBlueprint>(select) mesh>details.

Let me know if this does not answer your question.

.

Still didn’t work. I set the default pawn and set the animation blueprint in the CharacterBP. Any other fixes? Also, could you send pictures with your answers? That would help a lot.

  1. Make sure your Character is using the AnimBlueprint with the state machine already set up:

3.Make sure you have not deleted your Inputs in Project Settings>Inputs (You should have Axis settings like Move Forward, Move Right and Action Settings like Space = Jump, C = Crouch):
4.

  1. Finally, Make sure you have chosen your Game Mode in the World Settings at:

  1. The following picture shows the Character Blueprint selected in the New GameMode Blueprint:

Thanks. I changed the settings on the gamemode and got it to work… I really appreciate the help :slight_smile:

i am having the same issue and i have been following smartpoly multiplayer course , unreal engine 5.3 will anyone be able to come at anydesk or anyother application to help me resolve my issue i am new to unreal engine