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[Req/Question] Can we Inherit from SGraphNodeK2Base

As the title suggests, I'd like to both make another request to Epic to make SGraphNodeK2Base a public class (lucasncv made a previous request here) as it hides some very powerful Blueprint functionality, but I'd also like to know if there's any way to hack my engine source to make it so that it is inheritable anyway. I'm not very familiar with how Unreal handles class exposure, so are there any tips in that department?

For context, I'd like to extend SGraphNodeK2Base in order to create a node for my NPC dialogue graphs that take in variable numbers of player responses as strings (with the "Add Pin" button) and creates an output execution pin for each possible response. I'm aware that there are "hackier" ways to do this with arrays and a fair bit of effort, but my dialogue graphs are meant to be created by designers with near-zero technical knowledge, so the fewer intricacies involved in their creation the better.

Thanks in advance!

Product Version: UE 4.13
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asked Oct 12 '16 at 01:19 AM in C++ Programming

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Bolt-Action Balrog
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