How to call AI moveTO in 4.13?

hi, i’m having some problems with AI MoveTo since i moved to 4.13, this is the script for AI i’m using:

this is basically the AI script from “twin stick shooter tutorial” i basically just added a “smell range” before activating the AI, this was working well in 4.12 4.11 4.10 … etc. but the problem is: looks like the “set timer by function name” function has changed, in the tutorial “Time” is set to 0 so it should be “recalled instantly” and it was working fine, now it just don’t do anything, but i’ve noticed that when i put my mouse over the “time” pin and it says “… Setting a timer to >=0 will clear it if it’s set,” i understand that it means that setting timer to 0 will work as “clear timer by function name”, you may say “just set it to a really small value like 0.1 and it should work like before” but it doesn’t, this BP controls a zombie, and when i set it to 0.1 the animations just bugs, i can’t upload a video here to show it, but looks like this way he is constantly restarting the animation.

Hey veecher,

There is a known issue with AI MoveTo in this version of the engine. You can see it here:

https://issues.unrealengine.com/issue/UE-35852

As for a work around, the Move To Location doesn’t have the same issue as AI MoveTo.