Hi, I’m trying to use the AnalyticsBlueprintLibrary in C++ but can’t get it to link. I’ve enabled the plug in but get linker errors when trying to use a function. This is my build.cs
PublicDependencyModuleNames.AddRange(new string[] {
“AIModule”
, “Analytics”
, “AnalyticsBlueprintLibrary”
…
});
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
PrivateDependencyModuleNames.AddRange(new string[] { "Analytics", "AnalyticsBlueprintLibrary", ... } );
Thanks for any help, it would be really convenient to use the Blueprint lib natively as we’re a C++ based game an all of our events are in code.