Unreal 4.1.1 crashing (first time launch)

Hey everyone,

Just downloaded and installed Unreal Engine 4.1.1. Click the Launch button, Editor splash screen opens, quickly followed by a crash. The crash report simply says: "We apologize for the inconvenience.
Please send this crash report to help improve our software.

10859914bbffe10445f1566eb082617d"

I have attached my dxdiag text file. Been trying to research this on my own but can’t seem to find anything helpful. Thanks!

link text

Hi RyanW,

Sorry to hear you’re having this issue. I don’t immediately see an issue from the Dxdiag, but have you made sure that your graphics card drivers are up-to-date?

After you crash, can you also attach the latest log that is generated here?

C:\Program Files\Unreal Engine\4.0\Engine\Programs\CrashReportClient\Saved\Logs

Thanks

Hi Stephen,

Thanks for replying! I have checked my drivers and everything is up-to-date. Attached is the log you requested.

Ryan

Sorry here it is - had to change it from .log to .txt link text

Your attachment appears to be incomplete. it cuts off right in the middle.

You should be able to take the original file, and put it in a Zip, and upload that here.

Thanks

Here ya go :slight_smile:link text

Hey again,

Just as an update - I got the latest Unreal Engine version and it still crashes, but it’s outputting a bit more information in the Crash Report. I omitted a few byte lines so it fit =)

!Id:10859914bbffe10445f1566eb082617d

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: ModuleInfo->Module.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 609]
Tried to use invalid module …//…//…//Engine//Binaries//Win64//UE4Editor

KERNELBASE + 23544 bytes
UE4Editor_Core + 2998748 bytes
UE4Editor_Core + 1620298 bytes
UE4Editor_Core + 1561376 bytes
UE4Editor_Core + 1790045 bytes
UE4Editor_Engine + 6083621 bytes
UE4Editor_Engine + 8033626 bytes
UE4Editor_Engine + 7938563 bytes
UE4Editor_CoreUObject + 1051976 bytes
UE4Editor_Engine + 14490367 bytes
UE4Editor_CoreUObject + 1051976 bytes
UE4Editor_CoreUObject + 1543526 bytes
UE4Editor_CoreUObject + 1580504 bytes
UE4Editor_CoreUObject + 1607153 bytes
UE4Editor_CoreUObject + 1626749 bytes
UE4Editor_UnrealEd + 1071414 bytes
UE4Editor_UnrealEd + 1083936 bytes
UE4Editor_UnrealEd + 1133227 bytes
UE4Editor_CoreUObject + 349666 bytes
UE4Editor_CoreUObject + 1632972 bytes
UE4Editor_CoreUObject + 1585586 bytes
UE4Editor!FEngineLoop::PreInit() + 10377 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:1225]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:111]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi Ryan,

My apologies for the delay in response. There are two other users who experienced the exact same crash:

Crash on Launch [4.0 - 4.2] - Platform & Builds - Epic Developer Community Forums
Crash on launch - Programming & Scripting - Epic Developer Community Forums

The good news is that they were both able to resolve the issue. The downside is that they had to reinstall Windows for everything to work correctly. Alternately you may be able to run something like Dependency Walker to try to identify any particular files which might be causing the issue, and try to replace them.

I hope this helps.