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My LODs are importing in the wrong order

Exporting FBX from 3dsmax 2011. Everything works from my other workstation, but when I export/import from my home workstation, the LODs always end up in the wrong order. Any I missing a key import/export setting?

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Product Version: UE 4.11
lodcapture.png (9.2 kB)
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asked Oct 12 '16 at 05:02 PM in Rendering

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avatar image Ed Burgess ♦♦ STAFF Oct 12 '16 at 07:54 PM

Hi Turknor,

I was unable to reproduce this issue as I was able to successfully import LODs in the correct order from 3dsMax. Granted I'm using 2016. If possible could you test on a newer version on 3dsMax or provide a problem asset for us to test with?



avatar image Ed Burgess ♦♦ STAFF Oct 17 '16 at 01:09 PM


We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.


Ed Burgess

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1 answer: sort voted first

After trying all sorts of export/import combinations, I'm left with the conclusion that it must be something wrong with my 3ds max install on the machine, since identical settings work fine on the other machine. A workaround is to export the lods as separate fbx files and import them manually/one at a time.

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answered Oct 19 '16 at 05:35 PM

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