landscape materials showing completely black when applied to landscape
Hello, after following the Landscape quick start guide ( https://docs.unrealengine.com/latest/INT/Engine/Landscape/QuickStart/5/index.html ), my material for the landscape is been showed completely black once applied to the landscape. I've followed the steps multiple times, the only think I couldn't find is the "Used with Landscape" checkbox from the material node, anything else is set as showed in the link above, can someone please help as I'm giving up on trying to figure out wy is behaving this way, thanks
asked Oct 12 '16 at 05:49 PM in Using UE4
It was actually a bug that it used the preview weights on a blank landscape, and this is no longer the case in 4.13 onwards. The preview weights were only intended for the material editor preview.
The correct solution is to right-click one of your layers in the landscape editor and choose "Fill". This will fill the landscape with that layer, and then you can paint normally from there.
Also, if you assign your material and layers before creating your landscape, the editor will automatically fill the first weight-blended layer for you.
answered Oct 13 '16 at 08:17 AM
Hi guys! I was having the same problem. As Andrew pointed out its due to the initial weight values inside the Layer Blend nodes. So after you set these initial weights for all layers in the node then in the paint tool(In modes window) you have to click on the "+" sign for each layers and save the info to any content folder. These steps worked for me. I am attaching the step image in documentation.
answered Nov 10 '18 at 02:01 PM
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