Multiplayer Damage Not Work. Help!

Hey Guys I need help with this blueprint.

This is my Damage Blueprint That work only if the server shoot to the client but not if the client shoot to the server.

And this is the projectile Blueprint. Can someone of you help me with this trouble?
Thanks!

I already do the Replicated!

I’m not seeing your functions being properly set up for replication. Server will always be able to call the functions, client won’t.

I suggest following this Networking Tutorial or at the very least Part 3 which covers function replication.