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Inventory system referencing actors

Good evening, I am trying to create inventory system. I decided to use staticMeshActor Blueprint for my purpose. My problem is next: I have a bp of an object i want to pick up. This bp should reference the staticMeshActor blueprint, that i can tranfer to my character and attach it to socket, can't figure out how can i do that, can't find a way to spawn an object with the text/string either.

I am looking for solution in converting text to actor. Any suggestions?alt text

Product Version: UE 4.13
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asked Oct 12 '16 at 06:08 PM in Blueprint Scripting

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Nevermind, I found a solution through the structures. Will just check the name at the start and output the class when needed.alt text

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answered Oct 13 '16 at 11:35 AM

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