Inventory system referencing actors
Good evening, I am trying to create inventory system. I decided to use staticMeshActor Blueprint for my purpose. My problem is next: I have a bp of an object i want to pick up. This bp should reference the staticMeshActor blueprint, that i can tranfer to my character and attach it to socket, can't figure out how can i do that, can't find a way to spawn an object with the text/string either.
I am looking for solution in converting text to actor. Any suggestions?
asked Oct 12 '16 at 06:08 PM in Blueprint Scripting
Nevermind, I found a solution through the structures. Will just check the name at the start and output the class when needed.
answered Oct 13 '16 at 11:35 AM
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