Blueprint to c++

I’m making an AI bot, so a while ago i did the character, behavior tree, blackboard and ai controller in blueprints, but when I came to AI specifically i faced some difficulties with blueprints…u can’t actually get your AI working in blueprints, and now i’m going to make it in c++ so do i have to rewrite all this stuff in c++ or just ai controller? The game was originally blueprint only so gamemode is also a blueprint.
Thanks.

Hey DrewDebelo,

To begin, I am not sure what you mean by “u can’t actually get your AI working in blueprints” because you absolutely can. Here is a tutorial that shows that off:

https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0aV9jVqJgog0VWz1cLL5f/NZZtMNdJk5o/

If you had made everything in Blueprint prior to wanting to move to C++, then yes, you will have to write the same functionality over again in C++.

yeah, i’ve watched all of these tutorials but perception and affiliation settings are not working in blueprints properly, while EQS is absolutely fine