Animation blueprint not updating in game

Hi.

I’m using the Pistol Animset Pro from the asset store and I’m trying to create the state machine in my animation blueprint.
I managed to get my idle animation running and my state machine looks like this :

And I don’t know why but in the animation blueprint, if I’m changing the “moveForward” variable my character is running

Here is my walking and running animation state

here is the transition condition :

And the get back to idle condition :

And even if it’s working in my animation BP, in game it’s not working and my character is stuck in the idle state.
Do you know why ?

Thank you.

Hi Sorhane,

The first thing I notice is that you aren’t using a blendspace to transition from idle to walking to running. That’s why your character goes straight from idle to run. There are a number of steps to get this functioning correctly so I advise doing one or both of the following:

  • Download and add the Free Animation Starter Pack to your project and see how they have this already set up for the rifle, then apply that to the pistol animations
  • Watch the following video series, particularly the section on Blend Spaces:

3rd Person Game with Blueprints

If you’re still having problems after viewing the video and/or comparing the AnimBlueprint from the Animation Starter Pack, let me know.

.

Hi

Ok I found where I did something wrong, I was updating the wronganimation which is was it wasn’t working at all.
Thank you for your advice I will take a look a this video serie, it will help me a lot for this black magic animation thing.