I’m using the Pistol Animset Pro from the asset store and I’m trying to create the state machine in my animation blueprint.
I managed to get my idle animation running and my state machine looks like this :
The first thing I notice is that you aren’t using a blendspace to transition from idle to walking to running. That’s why your character goes straight from idle to run. There are a number of steps to get this functioning correctly so I advise doing one or both of the following:
Download and add the Free Animation Starter Pack to your project and see how they have this already set up for the rifle, then apply that to the pistol animations
Watch the following video series, particularly the section on Blend Spaces:
Ok I found where I did something wrong, I was updating the wronganimation which is was it wasn’t working at all.
Thank you for your advice I will take a look a this video serie, it will help me a lot for this black magic animation thing.