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How do I set a material on my landscape that recognizes differences in slope?


Im relatively new to unreal engine and would like to create a landscape-material which automatically blends between sand/dunes and cliffs if the slopes get to steep. I saw this effect in the vehicle-preview-recording on youtube.

I looked at the sylized-demo-content and read about World_Aligned_Blend. Using this function I was able to implement a very basic version of the desired effect.


I would like to align the cliff-texture always from top to bottom, but I dont know how..

Thanks for the help

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asked Jun 01 '14 at 01:16 AM in Using UE4

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Hi Rouby,

I understand you want to calculate textures per slope but take a look at the solution to the post below. It deals with using height to determine the texture, so it might give you a few ideas.


Hope it helps.

Thanks, TJ

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answered Jun 02 '14 at 09:02 PM

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