How do I set a material on my landscape that recognizes differences in slope?
Im relatively new to unreal engine and would like to create a landscape-material which automatically blends between sand/dunes and cliffs if the slopes get to steep. I saw this effect in the vehicle-preview-recording on youtube.
I looked at the sylized-demo-content and read about World_Aligned_Blend. Using this function I was able to implement a very basic version of the desired effect.
I would like to align the cliff-texture always from top to bottom, but I dont know how..
Thanks for the help
I understand you want to calculate textures per slope but take a look at the solution to the post below. It deals with using height to determine the texture, so it might give you a few ideas.
Hope it helps.
answered Jun 02 '14 at 09:02 PM
TJ V ♦♦ STAFF
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