How can I move bones in C++?
I'm trying to add some simple procedural animation to my game (i.e. candle flames flickering slightly in different directions)
I've inherited a C++ class from UPoseableMeshComponent (which itself inherits from USkinnedMeshComponent)
In my TickComponent() method, I move the bones like so:
But nothing moves in the scene. I've added UE_LOG statements to verify it's ticking and updating the bones and I've also tried going through UPoseableMeshComponent::SetBoneLocationByName().
What could I be doing wrong?
asked Oct 13 '16 at 09:24 AM in C++ Programming
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