Hey guys,
we’re trying to create an IPA with a code project by using Unreal’s remote building. In order to use this functionality, I used Facepalm.exe’s guide which didn’t pose any problems during the setup. When trying to package the project, it seems everything goes fine until it runs the SSH to build on the Mac where it tries to run the Check dependencies command:
UATHelper: Packaging (iOS): UnrealBuildTool: Running SSH on 192.168.1.45 ...
UATHelper: Packaging (iOS): UnrealBuildTool: Build settings from command line:
UATHelper: Packaging (iOS): UnrealBuildTool: CODE_SIGN_IDENTITY = iPhone Developer
UATHelper: Packaging (iOS): UnrealBuildTool: IPHONEOS_DEPLOYMENT_TARGET = 6.0
UATHelper: Packaging (iOS): UnrealBuildTool: PROVISIONING_PROFILE = xxxxxxxxxxxxxxxxxx
UATHelper: Packaging (iOS): UnrealBuildTool: SDKROOT = iphoneos10.0
UATHelper: Packaging (iOS): UnrealBuildTool: === BUILD TARGET RemoteMac OF PROJECT UE4_FromPC WITH CONFIGURATION Development ===
UATHelper: Packaging (iOS): UnrealBuildTool: Check dependencies
UATHelper: Packaging (iOS): UnrealBuildTool: Provisioning profile "iOS Team Provisioning Profile: *" is Xcode managed, but signing settings require a manually managed profile.
UATHelper: Packaging (iOS): UnrealBuildTool: Code signing is required for product type 'Application' in SDK 'iOS 10.0'
UATHelper: Packaging (iOS): UnrealBuildTool: ** BUILD FAILED **
UATHelper: Packaging (iOS): UnrealBuildTool: The following build commands failed:
UATHelper: Packaging (iOS): UnrealBuildTool: Check dependencies
UATHelper: Packaging (iOS): UnrealBuildTool: (1 failure)
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.7469865
UATHelper: Packaging (iOS): UnrealBuildTool: IPP ERROR: RPCCommand MakeApp failed with return code Error_RemoteCertificatesNotFound
Is there anything that I might’ve missed during the setup for remote building our application?