Can't package my project for Windows 32bit?

I’ve been trying to fix this problem for awhile now.

I’ve cleaned up the project removing unneeded files in the project.

But I can’t seem to package it for Windows? it is fully working in the PIE.

Can anybody help?
Here is the logs:
link text

Hey Zellith,

I’m seeing this error in your logs: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/Sample_sharedassets/characters/Castaway/PackedMaterial1mat (1)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:

Remove the space from your asset names that are listed in the log. The easiest way to check is to CTRL+F search Error when looking at your log and go through and fix all of the affected assets.

If you do this and are still failing to package, please provide the updated output log.

Have a great day

I did this before but somehow the files keep popping up again.

Fixed it by Forcefully deleting all the files with “(1)” in their filenames and restarting Unreal.

Thanks for the answer.