Attach clip (Static Mesh) to Weapon (skeletal mesh)

Hi all!
I create skeletal mesh weapon, and import him in Unreal, attach to my character - cool.
Done, i add clip for my skeletal weapon, and add static mesh component to my weapon. I create socket to weapon, and attach clip to socket. Now, my character move don’t normal… Please, help… Or need only skeletal meshes? For everyone detail?
Thanks, and sorry for my English >_<

You must change the collision for the static mesh to overlap all, or at least overlap controller/pawns/cameras/ and other objects that it could colide with. I had same problem with a static mesh crossbow once… when my char started moving it was coliding with it and pushing him back :smiley:

Thanks a lot, that helped me with a similar problem. Completely forgot to check the collision setting, which was set to BlockAll and my character got pushed back.