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Problem creating car blueprint


I have a problem with creating a blueprint using a fbx-file exported from Blender. My problem is that the car is tilting foward like shown in the image below.

alt text

I have tried to tweak the physics assets as well, but the problem still persists. By for example changing the Box to be around the Vehicle_Base instead of Armateur and using Default on the tires instread of Kinematics.

alt text

My wheel setup looks like so:

alt text

I can upload the fbx-file as well if desired. This is however a model from BlenderSwap that I have changed a little bit.

I would be greatful for any tip or advice on this issue.

Product Version: UE 4.13
tilting_car.jpg (84.1 kB)
physics_assets.jpg (115.8 kB)
wheel_setup.jpg (57.7 kB)
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asked Oct 13 '16 at 03:31 PM in Blueprint Scripting

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avatar image RCEspindola Jan 09 '17 at 12:21 AM

I am with the same problem! Did you find the solution?

avatar image learningOver Jan 10 '17 at 12:39 AM

I have not had this exact problem.

I would suggest turning on the collision meshes to see where the wheels think they are. If the wheels look fine from the collision standpoint, then I would expect this is related to the root nodes transform of the skeleton.

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If you exporting from Blender you have to add wheels offsets.

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answered Sep 28 '17 at 10:26 PM

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