Problem creating car blueprint

Hi,

I have a problem with creating a blueprint using a fbx-file exported from Blender. My problem is that the car is tilting foward like shown in the image below.

I have tried to tweak the physics assets as well, but the problem still persists. By for example changing the Box to be around the Vehicle_Base instead of Armateur and using Default on the tires instread of Kinematics.

My wheel setup looks like so:

I can upload the fbx-file as well if desired. This is however a model from BlenderSwap that I have changed a little bit.

I would be greatful for any tip or advice on this issue.

I am with the same problem! Did you find the solution?

I have not had this exact problem.

I would suggest turning on the collision meshes to see where the wheels think they are. If the wheels look fine from the collision standpoint, then I would expect this is related to the root nodes transform of the skeleton.

If you exporting from Blender you have to add wheels offsets.