I created a new blank project with starter content and made a new pawn blueprint, just very simple for VR. I then made a new gamemode and set it in the world settings as well as project settings. The gamemode has the reference to my pawn. There is also a playerstart in the level. But whenever I hit play no pawn gets spawned. When I however choose any of the default editor UE4 pawns they all work fine. Is this a new bug in 4.13 or what could I be doing wrong?
Found the bug, when I have a skeleton mesh in the pawn which has collision set on with the object type being WorldStatic it just refuses to spawn it without any error message. I would have changed the object type at some point but WorldStatic is just the default setting.
Hi ,
I’m a bit confused. Are you still experiencing an error? If so, what steps can I take to reproduce this on my end?
Hi ,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
Thank you, guy! You saved my day!!!