Sequencer - Move all animated objects/cameras to new location
Hey, I created a sequence of some wagons and soldiers movie down a road with animations applied and cameras etc. I converted them all to spawnables in the hopes that I could then drag and drop this sequence into a new level so that I could re-use the work I did in the other level on this new level (avoid having to do the same thing twice). It drops in fine, I open the sequence in the new level and all the assets are there(cameras, characters, animations, wagons etc). But the issue I have is that I want this entire sequence to play out in a totally different location than the location they are spawned in now (they are located in the world space they were originally located at in the other level).
Is there a way for me to reposition/rotate the entire sequence together as a whole so that I can place it elsewhere and have it play out as it does in the previous level? This would save me many many hours of setup!
asked Oct 13 '16 at 10:32 PM in Using UE4
I have a workaround, it is not very convenient but you can take it as a reference.
You can add an empty Actor to the scene, and put it's location at (0,0,0) and rotation (0,0,0) Now attach your actors to the empty actor. Use key input to modify the location and rotation of the empty actor, now you have a translated scene.
answered Dec 08 '17 at 03:43 AM
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