Correctly Tile Landscape Materials

What is the best way to handle landscape texture tiling in order to avoid ugly tiling situations like the following:

A solution was posted here to lerp all textures with camera distance:
https://forums.unrealengine.com/attachment.php?attachmentid=44979&d=1435150666

Is that still the best way to do things? This is for textures used in Landscape Materials specifically.

There are numerous methods of dealing with it. Some examples:

  1. Slightly tint the color using noise
    texture.
  2. Change to different tiling using
    camera distance
  3. Multiply existing version of the
    texture, with the same texture, but
    at different tiling, while
    desaturating and adjusting
    brightness. Link with example.
    This should be your primary choice
    for mobile.
  4. Add some sort of perlin noise normal
    map
  5. Do a highpass on your textures
    before importing them to dim large
    scale variations
  6. Texture Bombing.

Is one of these methods preferred if intended platform is primarily PC?

Not at all. You can use any combination of them. Just that number 3 seems to deliver most effect with least performance hit.