Foliage texture Streaming issue
Hello there . I'm getting issues in Texture Streaming for foliage.
Foliage seems to be refusing to stream to the highest mip for some reason. Unless I set it to GlobalResident. Additionally it seems that when setting to Global Resident I get a huge performance boost . +6 FPS to +10FPS. I believe setting th em to Global Resident isn't ideal in this scenario, but if I don't all my foliage refuse to stream to highest mips. Note the screenshot in the bottom side and the grass pixelation.
My level is set up in such a way where foliage is in a sub-level ( set to always stream ) . Does this have anything to do with it?
asked Oct 14 '16 at 07:09 AM in Rendering
If its in PIE then try it in a build it should look different
answered Jan 28 '18 at 11:44 PM
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