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Adding a duration and other conditions to toggleable object.

This is my second day using this software so please don't assume I know all the terms and stuff. Still very much learning :)

This is the blueprint I currently have- when you enter the trigger zone you can press E to turn on the object (in this case make fire visible).

alt text

The next part is where I'll be lost. I want a few things along with the on/off state: 1) the light source is only activated for a set duration, then immediately turns off. 2) the light source can't be interacted with during the time it is on (i.e. no spam clicking on/off). 3) Other players can turn it off as long as they were not the ones to have turned it on (a player can't manually disable something they turned on themselves, but anyone else can)

There are some other things too that I'll probably just worry about later, such as giving the interactable object a client-side glow or highlight outline when you are near it.

Thanks for any help, and sorry if I get a little lost.

Product Version: UE 4.13
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asked Oct 14 '16 at 07:30 AM in Blueprint Scripting

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The best thing you can do in order to accomplish this task is to follow the following networking tutorial, it has everything you need.

Networking Tutorial

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answered Oct 14 '16 at 12:53 PM

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