LODBias in DeviceProfile not work in mobile device

Hey guys.

LODBias setting in DeviceProfile.ini not work in android mobile device.
It work fine in editor and mobile preview.
Below is my DefailtDeviceProfile.ini file.

[Kaka_Quality3 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Low
+TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)

Please check this problem.
.

Hi kaka hoho,

I’m going to start investigating your issue. Could you let me know what mobile device you are testing on? Also, could you provide a list of steps that can verify the issue.

I had planned as a test to set the LOD bias to something obvious like 5 for a texture. Then deploy to a mobile device and see if the Texture is displaying as expected.

,

Ed

Hey guy.

My devices were Galaxy s7 and Galaxy s5 and Galaxy s4.
All Devices have same issues.
Your test plan looks good.
Please let me know your result.

.

I tested on a Galaxy S5 and got the correct LOD/Mip level to display. I did notice that the “num Cinematic Mip Levels” seemed to override LOD bias.
I also noticed that the editor was only able to display up to Mip level 5 and no higher (this might be a bug).

Could you provide a screenshot of your texture settings just to confirm my test properly addressed your issue.

,

Hey guy.

In your test, was texture lod setting set from detail panel of texture asset?

It work well in my devices.

My problem is setting LOD bias from DefailtDeviceProfile.ini.

+TextureLODGroups setting seems not work in my devices.

I set in texture asset detail like this,

114911-problem0.png

and my DefailtDeviceProfile.ini

Please check this problem. .

Hi Kakahoho,

I was able to reproduce your issue in 4.13 however, the issue didn’t occur in 4.14. Just to clarify I did use DefaultDeviceProfiles.ini settings to change LOD Bias depending on the device.

The only difference is, rather than use “Android_Low” like you have done I set it for “Android” to make the settings apply to any android device.

Would you mind running a quick test to see if this is fixed for you in 4.14?

,

Ed