Hi,
I tried to package a game for android.
Packaging is successful but when i tried to launch on the device it crashed instantly. If i use a blank project it doesn’t happen.
Here’s the logcat file :
https://dl.dropboxusercontent.com/u/59770475/logUE4.txt
Thank you for your help.
Best regards,
DaBoss,
Your device is catching a Signal 11. This is typically due to a memory or graphical error, sometimes with the drivers. You may want to update your device if possible, or try on another device. I see you’re using a Note 5 on 6.0.1, which I believe is the newest version. Do you have another device to test on?
10-14 09:35:56.621 1551 1551 D UE4 : ==============> GameActive.onResume complete!
10-14 09:35:56.621 4320 4320 V KeyguardUpdateMonitor: *** register callback for com.android.keyguard.status.KeyguardDateView$3@582ea6b
10-14 09:35:56.621 1551 1565 D UE4 : Assertion failed: FileLength >= kEOCDLen [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Private\Android\AndroidFile.cpp] [Line: 570]
10-14 09:35:56.621 1551 1565 D UE4 : libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
10-14 09:35:56.621 1551 1565 D UE4 : libUE4.so!FZipUnionFile::AddPatchFile(TSharedPtr<FFileHandleAndroid, (ESPMode)0>)
10-14 09:35:56.621 1551 1565 D UE4 : libUE4.so!FAndroidPlatformFile::MountOBB(wchar_t const*)
10-14 09:35:56.621 1551 1565 D UE4 : libUE4.so!FAndroidPlatformFile::Initialize(IPlatformFile*, wchar_t const*)
10-14 09:35:56.621 1551 1565 D UE4 : libUE4.so!AndroidMain(android_app*)
10-14 09:35:56.621 1551 1565 D UE4 : libUE4.so!android_main()
10-14 09:35:56.621 1551 1565 D UE4 : libUE4.so![Unknown]()
10-14 09:35:56.621 1551 1565 D UE4 : libc.so![Unknown]()
10-14 09:35:56.621 1551 1565 D UE4 : libc.so![Unknown]()
10-14 09:35:56.621 4320 4320 V KeyguardUpdateMonitor: *** unregister callback for null
10-14 09:35:56.621 1551 1565 D UE4 : Signal 11 caught!
10-14 09:35:56.621 4320 4320 D SecKeyguardClockView: handleUpdateClock() << END << Clock is inflated.