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[Closed] Texture lightness added with PP_Outline Custom Depth

guys question - i'm using the PP_Outline Custom Depth shaders from the Stylized Rendering project .... and when i use this as a blendable in a 4.12.5 project, its giving a VERY blown out effect on the texture... almost like it changes the LIGHTNESS value REALLY close to 1 - see the below video of it in action.... what can I do to not have this alteration to my diffuse/texture for the applied meshes? The ONLY lighting i have in the scene atm is a directional light with default values.

I thought at first it maybe bloom on my PostProcess volume.... i turned the intensity down to 0 and still doing it... TYIA!!


Product Version: UE 4.12
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asked Oct 14 '16 at 12:34 PM in Rendering

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The question has been closed Jan 03 '17 at 05:15 AM by walldiv for the following reason:

Problem is not reproducible or outdated

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