Texture lightness added with PP_Outline Custom Depth

guys question - i’m using the PP_Outline Custom Depth shaders from the Stylized Rendering project … and when i use this as a blendable in a 4.12.5 project, its giving a VERY blown out effect on the texture… almost like it changes the LIGHTNESS value REALLY close to 1 - see the below video of it in action… what can I do to not have this alteration to my diffuse/texture for the applied meshes? The ONLY lighting i have in the scene atm is a directional light with default values.

I thought at first it maybe bloom on my PostProcess volume… i turned the intensity down to 0 and still doing it… TYIA!!