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Write pixel color to UTextureRenderTarget2D?

Hello there!

In my C++ actor I have a "TArray ColorBuffer", which has the color of each pixel of a "UTextureRenderTarget2D", obtained using this tutorial

Then, after I alter the ColorBuffer array, I want the original UTextureRenderTarget2D to reflect these changes. How can I do this?

Thanks in advance :)

Product Version: UE 4.13
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asked Oct 14 '16 at 03:36 PM in C++ Programming

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mago314
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