"Unattach" component from parent
So i have this actor class that has a widget component, and at one point, i have to attach the component to my character, but i want the widget component to keep its location and not get attached to the player. How do i achieve this? I've tried using DetachFromParent() but that doesn't work.
Thanks in advance!
asked Oct 14 '16 at 07:11 PM in C++ Programming
If that didn't work, I would use a work-around which is to spawn a new widget, and then transfer the info from the old widget to the new widget.
Everything in GameDev is Fake
answered Oct 15 '16 at 04:52 AM
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