How make a violent blueprint(destructible mesh?) like Dying Light

Hello

How to destroy(literally) a character like Dying Light.

Prints of the Dying Light exemple: http://imgur.com/a/om0I0

I have no idea how I do it

Thanks :slight_smile:

A way to do it would be to have different meshes for the dismembered parts and then spawn them according to where you hit the character (based on the bone that was hit).

I understand the idea :slight_smile: How to separate a mesh from another?

Youโ€™re in luck, Epic Games covered this topic a week ago in their Pawn Movement Techniques - Training Livestream, you can check it by following this link: Pawn Movement Techniques | Live Training | Unreal Engine - YouTube