Hi all,
So I have installed the latest 4.13 version of UE and I seem to be unable to use custom static meshes as any element. What I mean by this is…
I am able to select the mesh in the dropdown box after a search but it does not add the file.
I am able to select the mesh in the content browser then press the little ← arrow to add that file but it still stays blank in the mesh field.
I am able to select and drag the static mesh in the content browser but the component box still stays empty.
So as an example… I drag the static mesh in like below…
But then It just goes back to empty state
The element box works fine with any default static mesh (those available in a starter project) but not any custom static mesh.
I have attempted this now with many files and still no luck.
So my process.
Make a mesh in 3ds max (single plane) > Center the pivot > center to grid > File > export selected.
Then, Right click content browser in UE4 > import file >
Then made a basic BP Class Actor.
In construction script I have this…