OK, so this is a special case. I modeled this one with 3dsMax 2014, create 2nd UVs channel, as you can see in this file. However, when I export them with .fbx (2014) format, the model only has one UVs set, and that UVs set comes from nowhere, it doesn’t match with any of model’s UVs set.
I got this problem not only with UE 4.12, but also with every UE version, since UE 4.8.
Is this a bug? I don’t think I did something wrong. Everything else in the scene is fine. This is the only one cause me trouble.
Download the model here.
Hi golemsmk,
You actually have 4 UV channels applied to the staircase. Unreal seems to be only reading the last two. I noticed that this usually happens if you import a model from another program (Like SketchUp) that has already been UV mapped. The only way I know that consistently fixes this issue is the following steps:
- Create a basic cube
- Quick Align it to the mesh (shift+a)
- Select the cube and attach the problem mesh
- Delete the cube in element selection mode so that the stairs remain
- Rename the stairs to the desired naming convention
- This will allow the model to import with all 4 UV channels if you don’t want 3 and 4 you will have to delete them with the UVMapping Clear modifier.
Let me know if that helps,
Ed