Hi. I am trying to debug specific character with the gameplay debugger (the character was selected from C++). I am trying to compile code but there are unresolved external symbols.
AGameplayDebuggerPlayerManager& PlayerManager = AGameplayDebuggerPlayerManager::GetCurrent(GetWorld());
auto Replicator = PlayerManager.GetReplicator(*GetPlayerController());
if (Replicator != nullptr)
Replicator->SetDebugActor(Character);
2>Module.MyProject.3_of_5.cpp.obj : error LNK2019: unresolved external symbol "public: class AGameplayDebuggerCategoryReplicator * __cdecl AGameplayDebuggerPlayerManager::GetReplicator(class APlayerController const &)const " (?GetReplicator@AGameplayDebuggerPlayerManager@@QEBAPEAVAGameplayDebuggerCategoryReplicator@@AEBVAPlayerController@@@Z) referenced in function …
2>Module.MyProject.3_of_5.cpp.obj : error LNK2019: unresolved external symbol “public: static class AGameplayDebuggerPlayerManager & __cdecl AGameplayDebuggerPlayerManager::GetCurrent(class UWorld *)” (?GetCurrent@AGameplayDebuggerPlayerManager@@SAAEAV1@PEAVUWorld@@@Z) referenced in function …
I added “GameplayDebugger” module name to PublicDependencyModuleNames but unsuccessfully.
In previous versions of the engine was quite a line:
AGameplayDebuggingReplicator::OnSelectionChangedDelegate.Broadcast(Character);