First of all I should mention that Im a beginner, so any advice is appreciated!
I’m creating a simple Pong game and am implementing the ball (BP_Bola) collision with the wall (BP_Parede). The way I have it set up is by checking if the ball is overlaping the wall and then calling a function to apply the ball movement logic. The movement logic is working but I cant get the wall’s ActorBeginOverlap event to trigger.
I had all the functionality for the ball collision on the ball blueprint, and everything was working well, but I decided to move each collision scenario to their respective BP, so if the ball hits the wall, the wall should take care of bouncing the ball off it, etc…
Only the ball’s overlap event is triggering, not the wall’s.
Below you can see each BP and the meshes properties.
Wall:
Ball: