child components in nested blueprint not accesible
I am new to Unreal and still trying to get the hang of things. I might be using terminology wrong so bear with me :)
Context: I am making a I have a public static mesh component that I modify to change my drawer mesh for different furniture. If I drag it on my scene (as seen in fig.1), I can access this property just fine.
However, I would like to drag it in into my assembled furniture BP, where it would keep behaving as a drawer object. I can drag it in just fine, but as seen in fig.2 The components like sound waves, my vector variable and the static mesh does not show up on the right hand side area where Transform etc. is like it does on my main scene.
Any help and guidance appreciated, Thank you!
asked Oct 16 '16 at 08:06 AM in Blueprint Scripting
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