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C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed;

I cannot Build my android game i get this error every time

UATHelper: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line: UATHelper: Packaging (Android (All)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details. UATHelper: Packaging (Android (All)): UnrealBuildTool: UATHelper: Packaging (Android (All)): UnrealBuildTool: Total time: 23 seconds UATHelper: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Impossibile trovare il file 'C:\Users\franc\Desktop\Development\UEprojects\MyLastProject_1\Intermediate/Android/APK/bin/MyLastProject-debug.apk'. UATHelper: Packaging (Android (All)): UnrealBuildTool: Nome file: 'C:\Users\franc\Desktop\Development\UEprojects\MyLastProject_1\Intermediate/Android/APK/bin/MyLastProject-debug.apk' UATHelper: Packaging (Android (All)): UnrealBuildTool: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Android (All)): UnrealBuildTool: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) UATHelper: Packaging (Android (All)): UnrealBuildTool: in UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) UATHelper: Packaging (Android (All)): UnrealBuildTool: in UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) UATHelper: Packaging (Android (All)): UnrealBuildTool: in UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments) UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 88,0378059s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\ProgrammiUtente\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyLastProject Android Shipping -prepfordeploy -project="C:\Users\franc\Desktop\Development\UEprojects\ MyLastProject_1\MyLastProject.uproject" -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.16-19.58.07.txt' UATHelper: Packaging (Android (All)): in AutomationTool.CommandUtils.RunAndLog(String App, UATHelper: Packaging (Android (All)): String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (All)): in AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (All)): in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Android (All)): in AndroidPlatform.PostBuildTarget(UE4Build Build, FileReference UProjectPath, String TargetName, String Config) UATHelper: Packaging (Android (All)): in AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Android (All)): in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar y`2 InTargetToManifest) UATHelper: Packaging (Android (All)): in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (All)): in BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (All)): in AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (All)): in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Android (All)): in AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (All)): in AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (All)): in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Android (All)): in AutomationTool.Program.Main() UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Android (All)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.13
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asked Oct 16 '16 at 06:06 PM in Packaging & Deployment

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Francesconliner
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avatar image Francesconliner Oct 16 '16 at 06:20 PM

My current settings and tools

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Francesconliner,

Please correct your Android SDK information. Here is an example:

Android SDK

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answered Oct 21 '16 at 08:59 PM

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