C:\\android-sdk-windows\tools\ant\build.xml:730: Compile failed;

I cannot Build my android game i get this error every time

UATHelper: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
UATHelper: Packaging (Android (All)): UnrealBuildTool: C:\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
UATHelper: Packaging (Android (All)): UnrealBuildTool: C:\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: Total time: 23 seconds
UATHelper: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Impossibile trovare il file ‘C:\Users\franc\Desktop\Development\UEprojects\MyLastProject_1\Intermediate/Android/APK/bin/MyLastProject-debug.apk’.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Nome file: ‘C:\Users\franc\Desktop\Development\UEprojects\MyLastProject_1\Intermediate/Android/APK/bin/MyLastProject-debug.apk’
UATHelper: Packaging (Android (All)): UnrealBuildTool: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): UnrealBuildTool: in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Packaging (Android (All)): UnrealBuildTool: in UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
UATHelper: Packaging (Android (All)): UnrealBuildTool: in UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
UATHelper: Packaging (Android (All)): UnrealBuildTool: in UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 88,0378059s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\ProgrammiUtente\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyLastProject Android Shipping -prepfordeploy -project=“C:\Users\franc\Desktop\Development\UEprojects
MyLastProject_1\MyLastProject.uproject” -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.10.16-19.58.07.txt’
UATHelper: Packaging (Android (All)): in AutomationTool.CommandUtils.RunAndLog(String App,
UATHelper: Packaging (Android (All)): String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (All)): in AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (All)): in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (All)): in AndroidPlatform.PostBuildTarget(UE4Build Build, FileReference UProjectPath, String TargetName, String Config) UATHelper: Packaging (Android (All)): in AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars)
UATHelper: Packaging (Android (All)): in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionar y2 InTargetToManifest)
UATHelper: Packaging (Android (All)): in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Android (All)): in BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Android (All)): in AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Android (All)): in AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Android (All)): in AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Android (All)): in AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Android (All)): in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Android (All)): in AutomationTool.Program.Main()
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

My current settings and tools

Francesconliner,

Please correct your Android SDK information. Here is an example:

111623-4.13androidsdk.png