x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Make object unselectable in viewport ?

Hello Is there any way to make objects unselectable in the viewport ? For example I have placed landscape and skybox to my level and some static meshes on top of landscape and want to work only with those meshes. But the skybox and lanscape are always being selected if I try to work with multiples objects, which is really frustrating. Is there any way to make them unselectable (like in 3dsmax with "freeze" for example) ?

Product Version: UE 4.13
Tags:
more ▼

asked Oct 16 '16 at 06:46 PM in Using UE4

avatar image

volchonok1914
26 2 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Try checking "Strict box selection" under quick settings - it was prevent the skybox & landscape from being selected unless your selection box encompasses the whole level.

more ▼

answered Feb 11 '19 at 02:54 PM

avatar image

cjohndonovan
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question