I made a small beach scene were the character has to walk on sand and water. I want the foot steps to make a sound based on were the character steps.
I am trying to follow this tutorial (- YouTube), but still have no footstep sounds when my character walks on different materials.I have done the following:
-Imported WAV sounds and made Audio Ques
-Made Physical Surfaces in the physics project properties
-Created Physical Materials and assigned them to the physical surfaces
-Assigned my asset materials to the Physical Materials
-Added a Notify marker to the running animation
-Added the proper nodes to the animation blueprint
That last step is were i suspect were i made a mistake. Ill attach a few images to help.
When you eventually create the landscape terrain; you’ll have to create 1 material which blends all 3 materials. In my case I have grass and rock; and then apply it to the Landscape
And then it’ll be available to add to landscape layers
When you eventually create the landscape terrain; you’ll have to create 1 material which blends all 3 materials. In my case I have grass and rock; and then apply it to the Landscape
And then it’ll be available to add to landscape layers
Does anyone know how to set this working with the “Non-Destructibe” mode? Having “Enable edit Layers” on the landscape and painting in different layers?. For me it always picks up the bottom layer.