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Footstep Sounds with Physical Material

UR vers 4.9.2

I made a small beach scene were the character has to walk on sand and water. I want the foot steps to make a sound based on were the character steps.

I am trying to follow this tutorial (https://www.youtube.com/watch?v=fsGwF2ufRAc), but still have no footstep sounds when my character walks on different materials.I have done the following:

-Imported WAV sounds and made Audio Ques
-Made Physical Surfaces in the physics project properties
-Created Physical Materials and assigned them to the physical surfaces
-Assigned my asset materials to the Physical Materials
-Added a Notify marker to the running animation
-Added the proper nodes to the animation blueprint

That last step is were i suspect were i made a mistake. Ill attach a few images to help.alt text

Product Version: UE older version
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nodes.png (354.0 kB)
scene.png (1.0 MB)
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asked Oct 17 '16 at 01:52 AM in Using UE4

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Erik Reyes
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When you eventually create the landscape terrain; you'll have to create 1 material which blends all 3 materials. In my case I have grass and rock; and then apply it to the Landscape

[img]https://i.imgur.com/UAAhGtX.png[/img]

And then it'll be available to add to landscape layers

[img]https://i.imgur.com/9fCcUjj.png[/img]

For each material layer, you then add a Layer Info by clicking the dropdown next to it as far as i can remember.

In content browser find the Water Layer Info in your case, mine is Grass. [img]https://i.imgur.com/YRPVlLs.png[/img]

And there you can assign a PhysMaterial to each of the Layer infos you've created. [img]https://i.imgur.com/Qd3M1Tv.png[/img]

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answered Mar 13 '18 at 01:27 PM

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nerdsharpie
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When you eventually create the landscape terrain; you'll have to create 1 material which blends all 3 materials. In my case I have grass and rock; and then apply it to the Landscape

[img]https://i.imgur.com/UAAhGtX.png[/img]

And then it'll be available to add to landscape layers

[img]https://i.imgur.com/9fCcUjj.png[/img]

For each material layer, you then add a Layer Info by clicking the dropdown next to it as far as i can remember.

In content browser find the Water Layer Info in your case, mine is Grass. [img]https://i.imgur.com/YRPVlLs.png[/img]

And there you can assign a PhysMaterial to each of the Layer infos you've created. [img]https://i.imgur.com/Qd3M1Tv.png[/img]

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answered Mar 13 '18 at 01:27 PM

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nerdsharpie
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